AtegonMA · 21 hours agoDaily Godot Tip #27: You can make any of the side docks floating by hitting the three dots in the top right and then hit "Make Floating"plus-squareimagemessage-square0fedilinkarrow-up131arrow-down10
arrow-up131arrow-down1imageDaily Godot Tip #27: You can make any of the side docks floating by hitting the three dots in the top right and then hit "Make Floating"plus-squareAtegonMA · 21 hours agomessage-square0fedilink
AtegonMA · 2 days agoDaily Godot Tip #25: You can color folders by right clicking them and then clicking set folder color. Any files/folders in the folder will be colored the same colorplus-squareimagemessage-square3fedilinkarrow-up1129arrow-down11
arrow-up1128arrow-down1imageDaily Godot Tip #25: You can color folders by right clicking them and then clicking set folder color. Any files/folders in the folder will be colored the same colorplus-squareAtegonMA · 2 days agomessage-square3fedilink
AtegonMA · 2 days agoDaily Godot Tip #26: You can create another filesystem section by hitting change split mode. One of them will show folders and the other will show what is inside what is selected in the other one.plus-squareimagemessage-square1fedilinkarrow-up164arrow-down11
arrow-up163arrow-down1imageDaily Godot Tip #26: You can create another filesystem section by hitting change split mode. One of them will show folders and the other will show what is inside what is selected in the other one.plus-squareAtegonMA · 2 days agomessage-square1fedilink
AtegonMA · 4 days agoDaily Godot Tip #24: Statements can be put across multiple lines using backslashes or parenthesesplus-squareimagemessage-square7fedilinkarrow-up180arrow-down13
arrow-up177arrow-down1imageDaily Godot Tip #24: Statements can be put across multiple lines using backslashes or parenthesesplus-squareAtegonMA · 4 days agomessage-square7fedilink
FencerDevLogEnglish · 5 days agoGodot 4: Another video glitch shader (tutorial)plus-squarewww.youtube.comexternal-linkmessage-square0fedilinkarrow-up122arrow-down11
arrow-up121arrow-down1external-linkGodot 4: Another video glitch shader (tutorial)plus-squarewww.youtube.comFencerDevLogEnglish · 5 days agomessage-square0fedilink
popcar2English · 8 days agoDev snapshot: Godot 4.4 dev 7plus-squaregodotengine.orgexternal-linkmessage-square5fedilinkarrow-up135arrow-down10
arrow-up135arrow-down1external-linkDev snapshot: Godot 4.4 dev 7plus-squaregodotengine.orgpopcar2English · 8 days agomessage-square5fedilink
roydbt@lemmy.world · 9 days ago[HELP] Creating a pixel art game for mobileplus-squaremessage-squaremessage-square7fedilinkarrow-up117arrow-down10
arrow-up117arrow-down1message-square[HELP] Creating a pixel art game for mobileplus-squareroydbt@lemmy.world · 9 days agomessage-square7fedilink
AtegonMA · 11 days agoDaily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R orderplus-squareimagemessage-square1fedilinkarrow-up150arrow-down11
arrow-up149arrow-down1imageDaily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R orderplus-squareAtegonMA · 11 days agomessage-square1fedilink
testman@lemmy.ml · 11 days agoGodot 2024 Showreelfarside.linkexternal-linkmessage-square1fedilinkarrow-up132arrow-down11
arrow-up131arrow-down1external-linkGodot 2024 Showreelfarside.linktestman@lemmy.ml · 11 days agomessage-square1fedilink
FencerDevLogEnglish · 12 days agoGodot 4: Wet painting shader (tutorial)plus-squarewww.youtube.comexternal-linkmessage-square3fedilinkarrow-up134arrow-down10
arrow-up134arrow-down1external-linkGodot 4: Wet painting shader (tutorial)plus-squarewww.youtube.comFencerDevLogEnglish · 12 days agomessage-square3fedilink
Gamma@beehaw.orgEnglish · 13 days ago4k Sunday prototyping beehaw.orgimagemessage-square11fedilinkarrow-up130arrow-down11
arrow-up129arrow-down1image4k Sunday prototyping beehaw.orgGamma@beehaw.orgEnglish · 13 days agomessage-square11fedilink
AtegonMA · 13 days agoDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneplus-squareimagemessage-square6fedilinkarrow-up170arrow-down10
arrow-up170arrow-down1imageDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneplus-squareAtegonMA · 13 days agomessage-square6fedilink
OneOverZero@sh.itjust.worksEnglish · 14 days agoCheck out my new Godot game on itch.io!plus-squareoneoverzero.itch.ioexternal-linkmessage-square4fedilinkarrow-up159arrow-down11
arrow-up158arrow-down1external-linkCheck out my new Godot game on itch.io!plus-squareoneoverzero.itch.ioOneOverZero@sh.itjust.worksEnglish · 14 days agomessage-square4fedilink
AtegonMA · 14 days agoDaily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed fromplus-squareimagemessage-square1fedilinkarrow-up154arrow-down10
arrow-up154arrow-down1imageDaily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed fromplus-squareAtegonMA · 14 days agomessage-square1fedilink
recursive_recursion they/them@lemmy.caEnglish · edit-215 days agoGodot Engine – 2024 Showreelplus-squareinv.nadeko.netexternal-linkmessage-square0fedilinkarrow-up11arrow-down10cross-posted to: godot
arrow-up11arrow-down1external-linkGodot Engine – 2024 Showreelplus-squareinv.nadeko.netrecursive_recursion they/them@lemmy.caEnglish · edit-215 days agomessage-square0fedilinkcross-posted to: godot
popcar2 · 15 days agoGodot - Priorities pageplus-squaregodotengine.orgexternal-linkmessage-square5fedilinkarrow-up147arrow-down10
arrow-up147arrow-down1external-linkGodot - Priorities pageplus-squaregodotengine.orgpopcar2 · 15 days agomessage-square5fedilink
AtegonMA · 15 days agoDaily Godot Tip #20: You can click the middle mouse button over a script name to close it. The same works for scenesplus-squareimagemessage-square4fedilinkarrow-up174arrow-down11
arrow-up173arrow-down1imageDaily Godot Tip #20: You can click the middle mouse button over a script name to close it. The same works for scenesplus-squareAtegonMA · 15 days agomessage-square4fedilink
AtegonMA · 16 days agoDaily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representationplus-squareimagemessage-square3fedilinkarrow-up1104arrow-down10
arrow-up1104arrow-down1imageDaily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representationplus-squareAtegonMA · 16 days agomessage-square3fedilink
popcar2English · 17 days agoJolt Physics is now merged into the Godot engine!plus-squaregithub.comexternal-linkmessage-square2fedilinkarrow-up1150arrow-down10
arrow-up1150arrow-down1external-linkJolt Physics is now merged into the Godot engine!plus-squaregithub.compopcar2English · 17 days agomessage-square2fedilink