• Treeniks
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    618 months ago

    tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.

    • @[email protected]
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      628 months ago

      But he’s also president of one of the richest companies in the industry because he always said this.

      And while your point is valid for smaller studios, it feels like it’s usually used by the big ones that do have the resources, but would rather give more money to investors.

      • Adori
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        138 months ago

        Yeah, no one has a problem with small indie groups doing early access, aka terraria, rimworld, factorio, minecraft. It’s about keeping expectations in check and having a good fun base game.

        • @[email protected]
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          38 months ago

          Rogue Legacy 2 had a great early access in part because it was regular releases with a lot of communication and they set great expectations for it. I knew what I got myself into and had a blast trying each new area as it came out.

    • fanbois [he/him]
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      188 months ago

      It’s often enough AAA with tons of money that force insane crunch to hit a release date and still have buggy, uncompleted games.

    • Maxe
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      158 months ago

      In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.

    • @[email protected]
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      78 months ago

      Fun Pimps were a smaller company and they have been developing 7 Days since my gramps was in nappies!