• @sudoku
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      118 months ago

      Valve was a completely new company then. They weren’t going indie, but Sierra didn’t pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

    • spectre [he/him]
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      48 months ago

      Chet Falizek, a dev who led L4D and a couple other games at valve talks about this a lot on TikTok, now that he’s running an indie studio. He’s a cool guy, would fit in on .ml or something for sure.

    • @[email protected]
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      28 months ago

      Depends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.

    • @[email protected]
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      28 months ago

      Yes. If I can wait for the Dune movie in February, video game nerds can also wait.

      It’s up to the companies to coast and ration their resources accordingly.

    • @[email protected]
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      18 months ago

      Usually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.

    • @[email protected]
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      18 months ago

      Generally they would fare better than AAA studios who are beholden to their publisher to release no matter what.