• @[email protected]
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    -17 months ago

    why should they care about consoles, exactly? Especially when we know that a bunch of licensing requirements from consoles are literally giving control of your project to Microsoft/Sony/Nintendo

    • @[email protected]
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      37 months ago

      It’s relevant because it’s the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they’re targeting multiple platforms which does have a cost.

      • @[email protected]
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        -17 months ago

        ok AND? the fact that it’s the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn’t the difficult part.

        it’s not my fault if you fall for console ports justifying price.

        • @[email protected]
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          17 months ago

          Ok thanks for the reminder about something you clearly aren’t educated on.

          Star Citizen fanboys, Jesus.

          • @[email protected]
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            17 months ago

            what exactly am i “not educated on”?

            because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years.

            or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles?