Flying SquidM to Lemmy [email protected] • 10 months agoYeah, but...lemmy.worldimagemessage-square97fedilinkarrow-up1825arrow-down112
arrow-up1813arrow-down1imageYeah, but...lemmy.worldFlying SquidM to Lemmy [email protected] • 10 months agomessage-square97fedilink
minus-square@[email protected]linkfedilink0•10 months agoNot as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
minus-square@[email protected]linkfedilink1•10 months agoWhat is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
minus-square@[email protected]linkfedilink0•10 months agoThe lion king monkey puzzle was made for the rental market.
minus-square@[email protected]linkfedilink1•10 months agoMade for the rental market? It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
minus-square@[email protected]linkfedilink1•10 months agoA game you can compete in one sitting is not a game you’ll rent for a long time.
The publishers did.
Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
What is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
The lion king monkey puzzle was made for the rental market.
Made for the rental market?
It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
A game you can compete in one sitting is not a game you’ll rent for a long time.