The Picard Maneuver to [email protected] • 9 months agoRemember these things?startrek.websiteimagemessage-square94fedilinkarrow-up1249arrow-down122file-text
arrow-up1227arrow-down1imageRemember these things?startrek.websiteThe Picard Maneuver to [email protected] • 9 months agomessage-square94fedilinkfile-text
minus-square@[email protected]linkfedilink14•9 months agoI used to generate these on an Amiga back in the 90s.
minus-squareThe Picard ManeuverOPlinkfedilink4•9 months agoYou could generate them back then? That’s impressive.
minus-square@[email protected]linkfedilink10•9 months agoThe actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1) the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point
I used to generate these on an Amiga back in the 90s.
You could generate them back then? That’s impressive.
The actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1)
the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point