The 2013 StackExchange post [1] describes what is now commonly called an “archetype” based ECS architecture that was implemented as compile time archetypes in the author’s open source project in Feb 2018 [2]. A similar ECS model was described later in the June 2018 patent filed by Unity [3] and active since 2020.

It’s useful to bring visibility to the issue for the inevitable patent trolling that will occur in the future.

References:


  1. https://gamedev.stackexchange.com/questions/58693/grouping-entities-of-the-same-component-set-into-linear-memory/ ↩︎

  2. https://github.com/TeamHypersomnia/Hypersomnia/issues/264 ↩︎

  3. https://patentimages.storage.googleapis.com/a9/94/51/5f0ea9a1b97629/US10599560.pdf ↩︎

  • sirdoriusOP
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    11 months ago

    This is the point of patents. Privatize technology that would benefit all and then ask rent from people using it. Then make money without doing shit, except for the odd enforcement (through lawsuits). Just feudalism updated to the modern age.