simple@lemm.ee to Games@lemmy.worldEnglish · 2 years ago'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climatewww.pcgamer.comexternal-linkmessage-square78linkfedilinkarrow-up1736arrow-down18 cross-posted to: [email protected]
arrow-up1728arrow-down1external-link'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climatewww.pcgamer.comsimple@lemm.ee to Games@lemmy.worldEnglish · 2 years agomessage-square78linkfedilink cross-posted to: [email protected]
minus-squareFlumPHPlinkfedilinkEnglisharrow-up6·2 years agoAlso, does the point of creating a game have to be making the “most” money? Isn’t it enough to make something awesome and a profit?
Also, does the point of creating a game have to be making the “most” money? Isn’t it enough to make something awesome and a profit?