• 𝒍𝒆𝒎𝒂𝒏𝒏
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    624 months ago

    The devs over there were able to create an engaging and fun game on a constrained budget, using a combination of various unity assets, in house design and modelling and a lot of attention to detail (especially with animations), which ran exceptionally well for an early access release.

    An AAA studio with the same limitations applied would likely not have made anything close

    • @[email protected]
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      4 months ago

      AA studio with the same limitations

      well of course, theyre missing the mOsT iMpOrTaNt PaRt of a company - massively overpaid executives!

    • @odium
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      24 months ago

      in house design and modeling

      Actually, I think they outsourced design and modeling to Satoshi Tajiri