• lowleveldata
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    8 months ago

    Nobody is forced to play their game, right? Why is this news

      • MudMan@fedia.io
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        8 months ago

        I do find it weird how much of a fuss the second video makes about the pseudo-NFT marketplace in Roblox considering Steam has had every single one of those features in place for a while.

        These are good videos, as usual for PMG, and they do highlight relevant issues, but I’m sometimes frustrated by these things in that they mix genuine, dealbreaking concerns with things they flag for this example but not when they surface elsewhere and with things that are legitimately either standard practice, long term gaming-wide concerns or… just fine, actually.

        Which is not me defending Roblox, to be clear. Roblox is a mess and it’s crazy how successful they are at keeping a low profile about some of the stuff they do compared to other successful games and platforms and relative to their size. For an American company it’s insane how little they are on the spotlight for some of this stuff. But “some” is doing a lot of work in that sentence. These videos run the gamut.

      • lowleveldata
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        8 months ago

        So is the issue about Roblox taking too much cut? Or that they shouldn’t be allowing children to cash out at all because that’s child labor?

        • MudMan@fedia.io
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          8 months ago

          That’s a fair question. When I was a kid dabbling with stuff like this, it was all unmonetized tools and level editors coming with games. In most cases the terms of service actively prevented you from monetizing unless you got big enough to make a deal with the original devs, like Valve did with CounterStrike. And hey, once you have a bunch of people, many of them kids, making maps and mods for your game, you are arguably also profiting from that free work. I don’t hate that balance of giving people easy onboarding tools to game development and getting some competitive benefit in return.

          That said, there’s a reason those ToSs prevented selling the content. Once you make any part of that process monetized a lot of big problems immediately open up, which I’m guessing is why there isn’t a ton of competition to Roblox and most publishers haven’t dropped down the rabbit hole of competing for monetizing UGC the way Roblox does. Child labor is a bold statement, but there are definitely sets of incentives laid out in Roblox’s ecosystem that cross some lines.

    • thingsiplay@beehaw.org
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      8 months ago

      It’s not because one is forced to play their games, it’s because of abusing childs (in terms of work and money). And this is newsworthy, as we speak about over 200 million users, with a lot of them being underage.

    • magnetosphere@fedia.io
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      8 months ago

      It’s news because children don’t know any better. A lot of the time, kids are naturally trusting, and they’re being taken advantage of. Adults are the ones who need to act.