Any weird/controversial opinions? I’ll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi’s tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn’t have.

I’ll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

  • @[email protected]
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    341 year ago

    Developers who lock the FOV of their games have no idea what they’re doing.

    Looking at you sea of theives…

      • @[email protected]
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        1 year ago

        I do. (Hot take incoming) People are absent-mindedly maxing that slider and making the game butt-ugly because they heard some pro plays the game like that to see as much of the screen as possible. That Wasn’t even the same game btw.

        They are not playing the game competitively so all they do is make it ugly as hell for no gain. It’s like using wrist straps to deadlift. Consider getting better at the game instead.

        Same for screen shake actually. Some idiot game dev overdid it 10 years ago and now everyone turns it off even though it is subtle nowadays and makes actions feel a lot more impactful.

        You’re not special when you say it makes your head hurt. You just played a game where screen shake was badly implemented.

      • @[email protected]
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        81 year ago

        Look at the entire sea of theives community.

        I’ve had my posts deleted from the steam community forums for simply asking who else wanted higher than 90 fov

    • tal
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      1 year ago

      Just as a wild guess, it might be related to performance tuning on consoles. If you increase the width of the view frustrum, you’re throwing more stuff on the screen.