Colossus Bug: Surprise! I address the colossus bug, Harstem's video and balance changes for Protoss in StarCraft 2.--🐷 Second Channel for Learning Resources...
A zealot beats every zerg ground unit in a 1 on 1 fight except for 4 lings, an ultra, and a lurker (gets it down to 1/4 hp though). That’s in a vacuum of course, clumps of zealots limit surface area and then they do better and masses of roaches start doing better against masses of zealots due to the range. It’s also super frustrating to have upgraded lings, the counter to stalkers, and then have stalkers blink and run away without losing anything. I don’t fully buy the whole “gateway units are weak” narrative.
A zealot beats every zerg ground unit in a 1 on 1 fight except for 4 lings, an ultra, and a lurker (gets it down to 1/4 hp though). That’s in a vacuum of course, clumps of zealots limit surface area and then they do better and masses of roaches start doing better against masses of zealots due to the range. It’s also super frustrating to have upgraded lings, the counter to stalkers, and then have stalkers blink and run away without losing anything. I don’t fully buy the whole “gateway units are weak” narrative.