With spells trivialising many challenges, what non-combat encounters work well in tier 3-4?

  • Harrison [He/Him]@ttrpg.network
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    1 year ago

    Disaster relief. If your players are good-inclined, they have a wide variety of abilities that would be helpful in saving a community from fires, plagues, earthquakes and more.

    Otherwise, something like an encounter with the wild hunt or another plane’s equivalent. They don’t start hostile and have confusing rules the party need to Intuit to avoid negative consequences or violence