LazaroFilm@lemmy.world to RetroGaming@lemmy.worldEnglish · edit-29 months agoPlaying GameCube classics, but in 4K on a Mac with PlayStation controllers, just as Nintendo intended.lemmy.worldimagemessage-square82fedilinkarrow-up1677arrow-down122file-text
arrow-up1655arrow-down1imagePlaying GameCube classics, but in 4K on a Mac with PlayStation controllers, just as Nintendo intended.lemmy.worldLazaroFilm@lemmy.world to RetroGaming@lemmy.worldEnglish · edit-29 months agomessage-square82fedilinkfile-text
minus-squareusrtrv@lemmy.mllinkfedilinkEnglisharrow-up8·edit-29 months agoAs others have mentioned, there are two schools of thought. Crisp 4K rendering, no jagged lines, higher details added in textures, etc Or emulating the look of a CRT by using high density displays to create the same look. https://youtu.be/-B5ebucZ69s?si=0lDLAWdMlN77VQen goes into it a bit. This shows off a device for actual consoles. But the same principal applies when doing it in software for emulators.
minus-squareLazaroFilm@lemmy.worldOPlinkfedilinkEnglisharrow-up4·9 months agoI’m a bit in both worlds. I think that the split is at HD games. Up to SNES a CRT really makes things look as they were designed, but once you reach 3D games the low rez really feels like a limitation game designers had to deal with.
As others have mentioned, there are two schools of thought.
Crisp 4K rendering, no jagged lines, higher details added in textures, etc
Or emulating the look of a CRT by using high density displays to create the same look.
https://youtu.be/-B5ebucZ69s?si=0lDLAWdMlN77VQen goes into it a bit. This shows off a device for actual consoles. But the same principal applies when doing it in software for emulators.
I’m a bit in both worlds. I think that the split is at HD games. Up to SNES a CRT really makes things look as they were designed, but once you reach 3D games the low rez really feels like a limitation game designers had to deal with.