I released my first game on Steam and got rid of impostor syndrome!

My first game Mushy Score is out on Steam! I have been creating games since I was a child but never felt like a real game dev. Now I finally have a game that I can show to other people.

Mushy Score is a 2D Roguelike where you fight against endless waves of enemies. Collect points and try to get a high score! I am super exited for the release !

If you like similar games go check it out: https://store.steampowered.com/app/2480740/Mushy_Score/

@games

  • @[email protected]
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    387 months ago

    and got rid of imposter syndrome

    Don’t worry, steam reviews will fix that.

    Jk congrats on the game! Can’t wait to check it out

    • MikaOP
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      137 months ago

      Yeah, my first problem is getting people to notice the game, but getting all negative reviews would probably be depressing :D

      Thank you! Hope you enjoy the game!

    • MikaOP
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      117 months ago

      Thanks for sharing! I will try to be more active there for my next game!

  • @[email protected]
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    147 months ago

    Awesome work. Out of curiosity, what engine did you use and how was your experience with it?

    • MikaOP
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      157 months ago

      Thank you! I used Monogame and it was interesting experience trying out framework instead of engine. As a long time Unity dev I liked the full freedom with framework and liked creating everything myself. It is probably not best fit for beginners but for someone with C# experience it is something that I would recommend.

  • @[email protected]
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    117 months ago

    Congratulations on your game release!

    That Mushy guy looks really cute. Hope to see more games in Mushy universe 😀

    • @[email protected]
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      47 months ago

      We found the universe simulation dev…

      … Can you, like, take the cartridge out and blow on it please… tia

    • MikaOP
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      17 months ago

      That would be amazing if I could do that :D

  • ejmin
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    97 months ago

    Great game. May I add some ideas of improvement?

    • resolution change should be a picker, or at least confirmable without changing the resolution right away
    • align the buttons and other UI elements
    • wordings could be changed because “flower that shoots enemies” made me immediately think that it’s going to propel enemies at me
    • there is no way to get back to menu from the game? Return gets me back to the game, Quit shuts the game off.
    • the blue mushroom doesn’t react when I press ctrl, as suggested by the icon
    • other UI elements are flashing underneath when drawing UI elements

    Otherwise very entertaining. I left a positive steam review. Good job.

    • MikaOP
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      17 months ago

      Thanks for feedback! I will keep these in mind when I update the game!

    • MikaOP
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      37 months ago

      Thank you and no problem! Steamdeck is one of my favorite consoles!

    • MikaOP
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      27 months ago

      Thank you! After years of working on corpotate job, I wanted to do something that I have always dreamed!

    • MikaOP
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      27 months ago

      Thank you! Hope you enjoy the game! Leave a review if you have any feedback or want to give it boost for steam algorithm :)

    • MikaOP
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      77 months ago

      Most of my testing/playing have been on steamdeck! In my local game events I just walked to people and gave them my steamdeck to test the game :D

      • @[email protected]
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        37 months ago

        Ok.

        Two things I noticed : The green blob appears semi-transparent on the screen score, but not in game. When the powerups appear, there is a square appearing from one or two frame at the center of the level.

        • MikaOP
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          37 months ago

          Thanks for feedback! I will take a look at these! I think I made the green slime transparent in the score screen so it doesn’t cover all other enemies, but power up thing sounds like a bug!

          If you want to help game get visibility, writing review on steam would be really helpful!