Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

  • r00ty@kbin.life
    link
    fedilink
    arrow-up
    10
    arrow-down
    1
    ·
    9 months ago

    Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.

    But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.