For me personally, 4e felt a lot less like, “Here’s a set of rules and lore to help you and your friends tell awesome interactive stories!”…
…and much more like, “Here’s the rules to a slightly more story and narrative driven, and more complicated, tactical miniatures combat game. Miniatures sold separately.”
Sure, you can play 4e without minis, but it really felt like the core of the game was built around the assumption that you had a big table, a DM that was into modeling terrain, and boxes of minis ready to go. Playing 4e without minis felt kinda like trying to make a pizza without cheese. Like sure, I guess you can, but it’s clearly intended to be a core ingredient.
For me personally, 4e felt a lot less like, “Here’s a set of rules and lore to help you and your friends tell awesome interactive stories!”…
…and much more like, “Here’s the rules to a slightly more story and narrative driven, and more complicated, tactical miniatures combat game. Miniatures sold separately.”
Sure, you can play 4e without minis, but it really felt like the core of the game was built around the assumption that you had a big table, a DM that was into modeling terrain, and boxes of minis ready to go. Playing 4e without minis felt kinda like trying to make a pizza without cheese. Like sure, I guess you can, but it’s clearly intended to be a core ingredient.