alessandro@lemmy.ca to PC Gaming@lemmy.ca · 9 个月前Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square8fedilinkarrow-up158arrow-down12cross-posted to: [email protected]
arrow-up156arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 9 个月前message-square8fedilinkcross-posted to: [email protected]
minus-squareCypher@lemmy.worldlinkfedilinkarrow-up6arrow-down2·9 个月前At least I know who to blame for such shit writing.
At least I know who to blame for such shit writing.