If you don’t know what Deus Ex Randomizer is, then here’s our old trailer which shows a breakdown of how it works.

We just released v2.6 which has some big changes like an overhaul of augs (with an option for automatic augs), many more goals with randomized locations, and saving during infolinks. Download here: https://Mods4Ever.com/

But we release updates all the time, so let’s recap the highlights of the past year of updates.

Part of DXRando is randomizing the location of explicit mission goal locations (characters, computers, etc). Right now we have 63 goals with 261 locations, vs 1 year ago we had 50 goals with 211 locations in v2.2.7.

We also have an integrated bingo board! Right now we’re at 315 Bingo goals, vs 118 bingo goals 1 year ago in v2.2.7.

Here are some of the biggest additions we’ve done in the past year:

  • New Game Modes:
    • WaltonWare mode: A quick option to get into the game without the time commitment of the full game! You start in a random mission and win by completing one bingo. As New Game+ keeps making it harder, see how fast you can complete them or how many you can complete! There’s also WaltonWare Entrance Rando mode which rearranges the way maps are linked together. (There’s also a regular Entrance Rando mode, but that falls out of scope for this 1 year recap.)
    • Zero Rando mode: Great for inexperienced players to play the game mostly vanilla, with no randomization, but with balance tweaks, QoL improvements, and bug fixes.
    • Zero Changes mode: This one is for the purists. Use our new installer program and it will do compatibility fixes for the vanilla game (Kentie’s Launcher, D3D10, DXVK, Engine.dll fix, and more), then just run DeusEx.exe instead of DXRando.exe and the gameplay will be unchanged but with high frame rates and resolutions!
    • Rando Lite mode: Randomizes some things without interfering with the immersion and mood of the game. Great for players who haven’t played Deus Ex in a long time, or if you’re intimidated by the full Randomizer.
    • Serious Sam mode: Same as the normal game but with 10x as many enemies. The player has increased health and takes reduced damage to compensate.
    • Speedrun mode: Speedrun with fewer resets while still being able to enjoy higher difficulties. And a built in splits viewer!
  • Mirrored Maps: Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!
  • Many changes for enemies:
    • Additional enemy types, including rare augmented enemies!
    • Randomly generated patrol routes for added enemies.
    • Randomized enemy helmets, which reduces damage to their head.
    • Randomized enemy visors, which makes them immune to pepper spray and gas grenades.
    • Enemy types are now split into factions, so randomly added enemies will better match the theme of the surrounding enemies.
  • An option for automatic augmentations, so you don’t have to micromanage so hard with your F-keys
  • AugBots, which allow you to install augmentations when you can’t find a MedBot (especially on higher difficulties where Medbots are rare)
  • Many more possible locations for items, datacubes, nanokeys, crates, and enemies to appear. Previously these were mostly restricted to the locations where vanilla already had something.
  • Support for UMX music files from Unreal and Unreal Tournament (if you enable Randomized Music in the Rando Settings menu)

Check out our full README here https://github.com/Die4Ever/deus-ex-randomizer#readme

https://Mods4Ever.com/

  • Die4EverOPM
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    9 months ago

    Full v2.6 update notes are on the Github, but I’ll copy-paste them in here too:

    v2.6 is NOT compatible with save files from older releases.

    For Nvidia users, setting ultra low latency mode for DXRando.exe can help performance. Use vanilla (optionally with Lay D Denton) to get all of the Randomizer’s features and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

    If you don’t know what Deus Ex Randomizer is, then here’s our old trailer which shows a breakdown of how it works.

    See the full README here. Also check out our Discord and Mods4Ever.com

    Augs overhaul

    • Auto Augs (optional) you’ll be able to leave many augs enabled and they will only use energy when they’re useful.
      • Ballistic Protection, Combat Strength, Aggressive Defense System, EMP Shield, Energy Shield, Environmental Resistance, Synthetic Heart, and Targeting
      • A triggered aug will use energy for 5 seconds and then automatically stop using energy. Automatic augs will use twice the normal energy rate per second (the description will show this value).
    • Tweaked difficulty settings to compensate, increased combat difficulty for all
    • Increased energy usage for Aggressive Defense System
    • Aug Upgrade Cans will no longer be deleted from carcasses
    • Increased the chances of AugBots, especially for WaltonWare and Speedrun mode

    More randomized goals

    • The NSF HQ (M04) transmitter computer is now also randomized, which provides a lot of variety for your escape plans.
    • Hong Kong Versalife Labs 1 now has an additional location the computers could be in: the office overlooking the hand statue. You will be able to see this computer from below through the window.
    • In Return to NYC (M08), Jock is now randomized for the escape, as well as the spawn points for the MJ12 raid. (Scout out for the black vans to see ahead of time.)
    • Leo can now spawn on the Liberty Island North Dock near Harley Filben. (They’re pals)
    • The bilge pump computer’s location is now randomized in the superfreighter (M09).
    • On Silo (M14) the computer for redirecting the missile is now in a random location, and Howard’s random locations are different now with only 2 of them being in near the missile. Also Howard will no longer appear until after Helios is born (Vandenberg Computer room), you’ve gotten the schematics for the Oceanlab UC, and you’ve redirected the missile with the computer.
    • Check the wiki!

    Major Changes

    • Allowed saving during infolinks, and restored Tong’s annoying Paris infolinks
    • Reduced in-fighting issues
    • Fun new Crowd Control effects like Drop Piano and Resident Evil camera!
    • Tear gas can no longer kill you, but it can still bring you really low on torso health!
    • Lasers now have more consistent behavior:
      • Lasers are now triggered by anything except NPCs/enemies, preventing the cheese of using a grenade or other object to block the lasers and safely walk past.
      • Red lasers act as an alarm when triggered
      • Blue lasers will only trigger something else
    • Weapon cooldowns are now more obvious with a red glow when the cooldown is longer than the animation, and animation speeds are also adjusted
      • The sniper had a much longer cooldown than animation, especially on a bad seed, so we made it reload after every shot to reduce confusion.
    • Fixed max ammo for NPCs/enemies. They were getting hit by the same max ammo reductions that the player was, causing them to run out of ammo early, especially robots.
    • Speedrun mode now starts with max energy

    Minor Changes

    Click to expand Minor Changes
    • Horde Mode fixes
    • Gas station fixes, now the guards inside will do a better job of killing Tiffany when alerted.
    • Increased running speed for Tiffany Savage and Maggie Chow
    • Vandenberg Tunnels fixes
      • Fixed the Nanokeys sometimes being placed in hard to reach locations, and added more good locations for them.
      • The lasers that trigger the turret towards the end of the map have been changed from blue to red, so it feels more consistent.
      • The explosion in the radioactive room can now be (relatively) safely triggered from either side.
    • Vandenberg elevator fixed (open door button)
    • Fixed barrel behavior not always matching their appearance
    • More possible locations for items and enemies
    • The Merchant now drops all items when killed, including ammo
    • Gunther M01 and Gilbert Renton M04, all dialog options for giving weapons
    • Louis Pan fixes
    • Serious Sam mode slightly increased combat difficulty
    • Bartenders are less annoying
    • If you loot a weapon that you already have and you’re full on ammo, the remaining ammo will stay on the ground.
    • You can now backtrack up the Area51 Bunker elevator
    • Mission 1 Joseph Manderley no longer cares if you had enough inventory space to accept Sam Carter’s items.
    • Improved the cleaning up of enemies when completing M01 and M03.

    Download DXRandoInstaller.exe in the Assets section at the bottom of the Github Release page or from https://mods4ever.com/

  • CTDummy@lemm.ee
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    9 months ago

    I recently stumbled across a DE video on YouTube and was keen to give it another go. This looks anwesome and like it took lots of work. Can’t wait to try it out!!