A modern version of Bridge Commander that was voice-activated would be cool. I know there have been one or two similar games, but I’d like a Star Trek-themed one.
Bridge Crew was pretty close to that but way more streamlined. After a year or so the voice commands were turned off though because that makes sense. Apparently they were fed through IBMs Watson and the contract ran out.
Well, for me voice commands are not as important as the simulation of commanding a ship.
Maybe I still want a SW-themed Battlecruiser Millennium with more intuitive controls. So that you could sit in a fighter cockpit and command your wingmen, or sit on the bridge and give orders to officers in their roles, in general take any role on that ship. And with some personnel management like in Silent Hunter.
And with some ship selection, of course. Nebulon-B is different from a CR70, and commanding an ISD-II, eh, I guess without the ability to command that the game won’t be popular among SW fans.
Well, maybe still without taking any role. Like Sea Dogs in space.
A modern version of Bridge Commander that was voice-activated would be cool. I know there have been one or two similar games, but I’d like a Star Trek-themed one.
Bridge Crew was pretty close to that but way more streamlined. After a year or so the voice commands were turned off though because that makes sense. Apparently they were fed through IBMs Watson and the contract ran out.
Well, for me voice commands are not as important as the simulation of commanding a ship.
Maybe I still want a SW-themed Battlecruiser Millennium with more intuitive controls. So that you could sit in a fighter cockpit and command your wingmen, or sit on the bridge and give orders to officers in their roles, in general take any role on that ship. And with some personnel management like in Silent Hunter.
And with some ship selection, of course. Nebulon-B is different from a CR70, and commanding an ISD-II, eh, I guess without the ability to command that the game won’t be popular among SW fans.
Well, maybe still without taking any role. Like Sea Dogs in space.
But in Star Trek, the captain commands the ship by giving orders, so that would be part of an accurate Star Trek bridge command simulation.
I agree this would feel cooler, in SW situation too, just secondary