No spoilers for me neither, since I’m still playing Rebirth… I just felt the urge to talk about how much this little prick gets on my nerves…
Anyone else? Or is it just me?
Having a blast with the game either way… But fuck Chadley.
No spoilers for me neither, since I’m still playing Rebirth… I just felt the urge to talk about how much this little prick gets on my nerves…
Anyone else? Or is it just me?
Having a blast with the game either way… But fuck Chadley.
Not sure how hot this take is, but ever since FFX I have found the FF series leaning heavily into the J part of JRPG
So we get epic characters with world ending powers doing weird anime poses and gestures, or get childish priorities and I find it negatively affecting immersion (for me anyhow).
The last “new” final fantasy I’ve played is 13, and some of 13II (as well as rebirth, which I still loved) so I’m not exactly caught up on current FF universes either.
FF1-9 all felt more neutral in that they were people acting to save the world and helping people along the way, whereas more modern final fantasy games seem to have this sweetie goofy cotton candy innocence elements that really clash with underlying story/universe. Like I’m watching elementary school Anime mashed into an adult FF universe.
I’d love for the FF7 remake series to shift to a much darker, gritty, adult tone (chocobos can still be happy tho, love those guys)
While I don’t think you’re wrong, necessarily, but my first thought was that you may view FFX as the starting point, because that’s when they finally had powerful enough hardware with the PS2 to make those things actually workable and believable. Full voice acting also played a big role.
The tropes were always there (well I can’t say “always”, I haven’t played all of the old ones), they were just very limited in what options they had to work with that convey those motions
Go play FFXI again, it’s filled to the brim with goofy tropes. You just can’t see their exact facial expression using such small (albeit detailed) sprites.
Fully agree, the limited graphics really muted the effects and they became more prominent/ubiquitous as systems improved
But I also felt more connected and immersed with the muted effects stories despite the limited graphics and detail