- cross-posted to:
- [email protected]
- gamedev
- cross-posted to:
- [email protected]
- gamedev
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity: