- cross-posted to:
- [email protected]
- gamedev
- cross-posted to:
- [email protected]
- gamedev
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity wasn’t innovating but I think it’s unfair to say that epic were not.
Part of the problem is that Unity don’t actually use their own engine.