- cross-posted to:
- [email protected]
- gamedev
- cross-posted to:
- [email protected]
- gamedev
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
They also spend valuable resources hounding developers into paying them, citing made up sales estimates.