They reached a huge audience with bg3, seems like a mistake to act like they’re a too good to follow up on it. No one except hardcore rpg fans ever cared about Larian’s IPs
They didn’t make more Bg3 because the teams heart wasn’t in it. They didn’t have the drive. You can mourn the departure all you like, but don’t put words in their mouth. They’ve spoken on the decision, go read about it.
The point was that divinity original sin 2 is a very successful and popular game. I wasn’t saying that divinity has more players, just that it’s not a hardcore rpg fan only game.
They reached a huge audience with bg3, seems like a mistake to act like they’re a too good to follow up on it. No one except hardcore rpg fans ever cared about Larian’s IPs
They didn’t make more Bg3 because the teams heart wasn’t in it. They didn’t have the drive. You can mourn the departure all you like, but don’t put words in their mouth. They’ve spoken on the decision, go read about it.
I believe the problem is that WOTC was incredibly hard to work with. They should have a lot more freedom with their own IP.
I’ve met more many people who have played divinity original sin 2 than the latest call of duty. If someone makes a good game, people play it.
Confirmation bias. A better judge would be actual player counts from Steam.
The point was that divinity original sin 2 is a very successful and popular game. I wasn’t saying that divinity has more players, just that it’s not a hardcore rpg fan only game.