- cross-posted to:
- [email protected]
- blogging
- gamedev
- cross-posted to:
- [email protected]
- blogging
- gamedev
This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.
The hacker news comments are as usual very good too:
Antagonizing the borrow checker is wrong. If it screams it does so to prevent you from writing a mistake. Eventually once you have enough experience you should write code in such a way that doesn’t trip the borrow checker because you know how to properly handle your references.
Is it difficult to learn at first? Yes, but the benefits of learning this outweighs the downsides such as writing code that may use references when it shouldn’t.
I’m not a Rust aficionado, but the few Rust I’ve written opened my eyes on issues that I have been dealing with in other languages but for which I was blind.
Lastly I tried following a Godot project tutorial that was using GDScript except I challenged myself to follow it but rewrite the examples given using Rust’s bindings for Godot. It was definitely more cumbersome to work with, but I might also have been doing something wrong (such as blindly transcribing GDscript instead of writing more idiomatic Rust).
All of that to say 1) borrow checker is your friend and 2) scripting languages will always be more convenient at the cost of being way more dirty (way less safeties)
In the end you need to pick the right tool for the job. Multiple tools may be used within the same project.