I work for a company mostly using Java, but I choose to rewrite a preformance critical part of the system in Rust. Before this rewrite I had only written some smaller thing in Rust, so i was familiar with the language, but not very experienced. When I did the re-write I expected the performance increase, I was also impressed by the concurrency and the safety around that. It is of course still possible to deadlock, but most other issues around concurrency just goes away. I found that rust really lives up to the credo “fearless concurrency”. However, all of these things were expected.

One of the things I had a hard time adjusting to was all this Error handling that was required, and getting used to the ? operator, learning to use the thiserror crate. I initially thought that this was the weak point of Rust. After a while I learned to use it and realized that it was quite the opposite. When I learned how to do the error handling, I suddenly found that the result is that there are no surprise errors left in production.

The unexpected benefit I saw was that the logfiles have shrunk with a factor 100 from Java to Rust. In java there are so many things that might go wrong in so many ways, that you need to log the internal state all over the place to be able to understand why something blew up. In the rust version, I get a clean and handled error in my log stating exactly what went wrong. Being forced to handle errors, combined with great mechanisms to do it, is a under appreciated side of Rust.

What is your most surprising benefit of using Rust?

  • snaggenOP
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    1 year ago

    It should be, in the ideal world, just be thrown as a last resort… but in reality it isn’t. I assume it is because when you find a nice IllegalStateException, you might feel that it really describes your condition quite well, so you use that without realizing that it is a surprise exception since that is not very clear. When you are using your IDE and need to throw an exception in an error case, it is not clear what is a runtime exception and not, and then you are not forced to use throws and here we are…

    The equivalent in Rust would be to have a std::error::GenericError(String) in rust, that looks like a normal error but secretly panics under the hood.