The PC gaming industry (AAA and such) seems more sensible the economy of money around the Apple Platform, for sure. But we’re talking about iOS gaming… not exactly what keep the industry busy with complex technologies like RayTracing, cutting edge PBR textures and gigallion of cinematic rendered Quadruple-A art assets.

Epic Game Store is a special offender on two different side (outside the common BS from EA or Ubisoft). On the Unreal Engine side they claim full support, on their Store it’s 0 (zero).

I wonder… are they actually making more money on MacOS rather Linux… or they are just “keeping their door open with Apple”: stats are clear, you’re more likely to see a Linux PC equipped with a RTX 4080Ti than any Mac. What kind of cutting edge gaming they are offering on their store for their exclusive Mac customers?

Only thing I can think of it’s… just Fortnite. Fortinite is the only reason why they are sided on Mac side, even if market is lower. I think Epic would probably prefer to see Apple AAA gaming experience to fall in the void, rather promote Windows alternative to their customers (in which, in the end, would greatly help Apple-AAA if they embrace open software devices like Proton, Vulkan etc.).

In the end, I think Epic reflect perfectly the mindset of the AAA industry. Linux de facto boicotting (ie: Anticheat that disable linux support), it’s not a real preference towards Apple.

…they just want to deal with Microsoft and/or Sony only (notice how Nintendo is mostly ignored too!). They see with fear adding factors to the top of the chain: Linux is an absolute no-no due it’s democratic nature… which add deep uncertain to those accustomed with a single emperor/pharaoh figure.

  • I Cast Fist
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    7 months ago

    I remember reading that Epic went after Apple more to “test waters”. While Apple has a significant presence in the mobile world, it was something like 2% of their revenue from Fortnite. Losing the legal fight wouldn’t hurt them much (other than having to pay all the lawyering fees), but winning would mean they’d have grounds to fight Sony’s hold on the Playstations, which is where a very significant portion of their playerbase is. Get rid of Sony’s tax, EXTRA PROFITS!!

    As for the hardware survey itself, Mac will never reach a point where it’s a significant (>10%) of the players, first because of money, as macs and macbooks are stupidly expensive, second by not having as many titles as Windows. I know you also need to pay a fee to develop for iPhone, but I have no idea if that also applies to Mac, possibly not? Third, it’s extremely unlikely to ever get a portable device similar to the Steamdeck.

    On that portable front, we’ll essentially see Valve vs. Microsoft, as the former would much rather not have to rely on Windows, something that makes even more sense with every Win11 update. Microsoft obviously doesn’t want people to ditch Windows, so expect a “special portable edition” for some handhelds in the future.

    • Buelldozer@lemmy.today
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      7 months ago

      we’ll essentially see Valve vs. Microsoft, as the former would much rather not have to rely on Windows

      Valve has been working on exactly that for a decade now. It’s why they created SteamOS, Steam Machines, and Proton. The current high point of all that work is the Steam Deck but it’s possible we could see an official return of console like Steam Machines.

      The underlying problem is if games stop getting Windows releases and instead go directly to Xbox / PlayStation / Nintendo consoles only.