- cross-posted to:
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cross-posted from: https://sh.itjust.works/post/18941119
Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
Not strange at all. Even though it was a success, it wasn’t a cash cow and only had limited ability to be milked though micro transactions and other revenue opportunities.
When the axe comes, all that matters is the numbers in the balance sheet. Creativity, enjoyment and artistic value be damned.
I mean, I won’t agree with whatever reason they have anyways, but it feels like they could have followed that up with a second part and that could have been their cash cow (due to lower development cost and higher attention from journalists).
Feels to me like they’re optimizing for short-term shareholder payouts, due to the two major flops they had last year, and sacrificing long-term profitability for it.