Hey, just a programmer and quite the noob at Blender with a question, having just done some simple models previously and never really tried to put my best effort or time into any of the models.
I am wondering for a game mesh what should be done in a case for example as the example image after a bevel when there is those new n amount of vertices on the face?
One could just in an ugly manner just connect all those vertices to some of the other corners of the face to create a bunch of triangles right? IF would be certain the face would be flat, just like a cylinder cap?
But in a more clean way how would/should you make the toplogy on that face back to quads?
I have watched a few youtube toplogy videos but still clueless about this lol
And when using subdivision modifier
And to have good shading