• bionicjoey@lemmy.ca
    link
    fedilink
    English
    arrow-up
    94
    arrow-down
    1
    ·
    6 months ago

    If only Valve already had a wildly popular hero shooter with loveable characters.

  • Vent@lemm.ee
    link
    fedilink
    English
    arrow-up
    57
    ·
    6 months ago

    I guess the Overwatch market is wide open ever since Overwatch self destructed

    • BigWumbo@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      6 months ago

      The PvP experience itself has actually never been in a better spot imo in terms of content delivery and balance cadence

      • Vent@lemm.ee
        link
        fedilink
        English
        arrow-up
        28
        ·
        6 months ago

        That’s more of a Counter Strike clone. The “abilities” are more akin to CS utilities like smokes and flashes than they are to Overwatch characters. The rest of the game is pretty much a direct copy of CS.

      • Illecors@lemmy.cafe
        link
        fedilink
        English
        arrow-up
        20
        ·
        6 months ago

        It’s actually a technical problem - Valve is running 1 bit computers that, due to binary origins, can only represent 2 states. They’d love to release hl3, but that would require coming up with the whole new architecture - at least doubling up to 2 bit cpu. Imagine the headache of adapting all the toolchain to build the game!

          • Illecors@lemmy.cafe
            link
            fedilink
            English
            arrow-up
            3
            ·
            6 months ago

            See, that’s a common mistake - MPFR library is a C library for multiple-precision floating-point computations with correct rounding. Valve is, unfortunately, still stuck to integers. Their floating point appears to be functioning correctly as they’ve managed to avoid kernel panic releasing hl2e{1,2} - you can look at that as floats 2.1 and 2.2.