We didn’t learn much about the sith or the dark side (yet). Hopeful we will, as it’s Sol’s goal as well.
The twin thing is odd. I mean I can see why the actor doesn’t want to be type cast as a villain. Hopefully it will make more sense later… It is fun to see one person play two completely different characters but the plot of it becomes tiresome.
Death early on that might make people irrationally angry. I’m just sad.
Lots of bizarre choices. Like when they track Osha in the snow via the force and not via her foot prints…?
Definitely a lot of room for cool shit. Learning about this mystery master. Figuring out why both sisters thought the other was dead. New fighting styles for Star Wars, decent amount of action so far and not a light saber battle yet.
Lots of bizarre choices. Like when they track Osha in the snow via the force and not via her foot prints…?
That particular choice is one I can absolutely understand: when you’re used to feeling your environment so much that it’s among your default senses, you might get used to having it always-on. Like when you track your quest goal on the minimap despite having footprints and visual clues visible in a game.
What irked me more was the contrived stand-off when she split off from the party that was heading straight to Torbin. Did she want to beat them there? Why did she feel like she had to get there faster than the rest of the group [other than for the external reason that they had to find some contrived way to create the forced misunderstanding - which was pretty pointless anyway since it was resolved 20 seconds later, and added nothing but half a minute of runtime]).
The writing is… serviceable. But it’s at a level I’ve come to expect from animated series aimed at a younger audience. It seems rather flat and a lot of it is just standing across each other and spewing exposition at their opposite, sometimes info they all already know, obviously just for the sake of the viewer.
Lots of bizarre choices. Like when they track Osha in the snow via the force and not via her foot prints…?
in windy/blizzardy conditions footprints last seconds, and they’re hard to follow. Also, presumably, it was meant to highlight Sol’s continued connection to her.
So spoilers obviously.
We didn’t learn much about the sith or the dark side (yet). Hopeful we will, as it’s Sol’s goal as well.
The twin thing is odd. I mean I can see why the actor doesn’t want to be type cast as a villain. Hopefully it will make more sense later… It is fun to see one person play two completely different characters but the plot of it becomes tiresome.
Death early on that might make people irrationally angry. I’m just sad.
Lots of bizarre choices. Like when they track Osha in the snow via the force and not via her foot prints…?
Definitely a lot of room for cool shit. Learning about this mystery master. Figuring out why both sisters thought the other was dead. New fighting styles for Star Wars, decent amount of action so far and not a light saber battle yet.
That particular choice is one I can absolutely understand: when you’re used to feeling your environment so much that it’s among your default senses, you might get used to having it always-on. Like when you track your quest goal on the minimap despite having footprints and visual clues visible in a game.
What irked me more was the contrived stand-off when she split off from the party that was heading straight to Torbin. Did she want to beat them there? Why did she feel like she had to get there faster than the rest of the group [other than for the external reason that they had to find some contrived way to create the forced misunderstanding - which was pretty pointless anyway since it was resolved 20 seconds later, and added nothing but half a minute of runtime]).
The writing is… serviceable. But it’s at a level I’ve come to expect from animated series aimed at a younger audience. It seems rather flat and a lot of it is just standing across each other and spewing exposition at their opposite, sometimes info they all already know, obviously just for the sake of the viewer.
in windy/blizzardy conditions footprints last seconds, and they’re hard to follow. Also, presumably, it was meant to highlight Sol’s continued connection to her.