I tried to apply the same techniques from the other day to something entirely different, it was lara croft time.

  • Feyter
    link
    fedilink
    arrow-up
    4
    arrow-down
    1
    ·
    edit-2
    1 year ago

    This locks great!

    But I could bet this has much more polies than the original PS1 version (it had around 230 polygons).

    • Mandy@beehaw.orgOP
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      1 year ago

      thank you and very much, the ps1 models are all but simple blocks with flat textures, the legs probably have more polygons than ps1 lara croft

  • jlow (he/him)@beehaw.org
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    1 year ago

    Yeah, nice one! The face is a little spooky, tbh, I think I would lower the poly count a lot there so you don’t get this kinda wavy, crunched look. Good work!

    • Mandy@beehaw.orgOP
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      1 year ago

      thanks, ill see what i can do on the next model i want to try and do more of this look for now