Blisterexe@lemmy.zip to Technology@lemmy.worldEnglish · 5 months agoSteam announces game recording beta.store.steampowered.comexternal-linkmessage-square83fedilinkarrow-up1571arrow-down16file-textcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected]
arrow-up1565arrow-down1external-linkSteam announces game recording beta.store.steampowered.comBlisterexe@lemmy.zip to Technology@lemmy.worldEnglish · 5 months agomessage-square83fedilinkfile-textcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected]
minus-squareuis@lemm.eelinkfedilinkEnglisharrow-up2·5 months ago XInput can’t compare XInput is X11 API and SteamInput can be used through SDL or directly.
minus-squarerxin@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up4·5 months agoXinput is the Xbox/Windows game input API
minus-squareuis@lemm.eelinkfedilinkEnglisharrow-up1·5 months agohttps://www.x.org/releases/current/doc/xorg-server/Xinput.html I guessed about Xbox, but this is real too
minus-squarekittenzrulz123@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2·5 months agoI meant Microsoft’s Xbox input method, absolutely nothing against x.org
XInput is X11 API and SteamInput can be used through SDL or directly.
Xinput is the Xbox/Windows game input API
https://www.x.org/releases/current/doc/xorg-server/Xinput.html
I guessed about Xbox, but this is real too
I meant Microsoft’s Xbox input method, absolutely nothing against x.org