What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.
Too many managers to pay and as a result too high personel costs, I would assume. :<
Worse, you’ve even got some copyrighting gameplay concepts, Shadow of Mordor with their “nemesis system.”
Imagine if the concept of the “first person shooter” was locked down by Atari after their employees made Battlezone.