I don’t mean Zelda: Tears of the Kingdom style “this game kind of asks to be broken and have its puzzles circumvented as a feature” stories, but more stuff like:
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playing GTA while obeying all the traffic rules
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playing Fortnite as a pacifist like in that one John Green youtube series on Hank Green’s gaming channel
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a group inventing its own rules within a multiplayer game
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driving around the race track backwards
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collecting all the cabbages in skyrim and storing them in your house and having that be the only goal you care about
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playing single player games as multiplayer ones
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playing games that aren’t in a language you speak, and trying to understand it and its story and mechanics
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playing a game with a wacky or unintended controls setup
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self-assigning extra goals, like achievement hunting in ye olden days before achievements/trophies in the modern sense were a thing
And anything else along those lines.
Or your own personal speedrunning stories, too, especially if they’re funny, even though speedrunning has become its own big meta-game thing at this point, so most speedrunning is speedrunning done correctly/as intended in a way. Have any of you done speedrunning “incorrectly” somehow?
I find the Mario Kart Blue Yourself records to be hilarious personally. Get a blue shell and hit yourself with it as quickly as possible.
First time playing Bioshock 1 and I hear “would you kindly pick up this radio?” I was like “fuck you game, I don’t do what you tell me, what is this, some kind of task fulfillment simulator? I’ll make my own way” and spent the next 15 minutes trying to wallclip out of the bathysphere. Unlike in the Portal relaxation center, I couldn’t even use the radio for the benefit of a physics object to bounce off from, since I was refusing to touch it. Having failed that, I spent the next half hour just sitting there in silence out of spite. Finally I had to pick up the radio just to make the game progress. During the big reveal later, when every other player was having their mind blown, I was like “really game? really? ( ͠° ͟ʖ ͡°)”. At least Far Cry 4 was game that finally rewarded the patient gamer :)
I’ve done a no fast travel run in oblivion a while ago, it was a lot more fun than I was expecting and helps a ton with immersion. You get a much better feel for how all the cities connect together and eventually you find yourself relying on the map a lot less,plus the roads are much better designed than I thought they would be. One minor problem though, the second you go off road the experiance becomes a lot less… Polished and kind of feels like a cheap survival crafting game.
On the F1 games, me and my brother used to drive backwards to crash everyone out and make it so we were the only 2 drivers left.
In WoW I had a character that was only about fishing. I did some leveling, but at one point I just went places and fished. I had a friend escort me to higher level places to do the Nat Pagle quest.
Once I was in a place way above my level and saw a guy fishing. I stood next to him and casted my lure and he was baffeled that I was high level enough to fish there.
Eventually, though, I did not feel like paying monthly fees for a fishing game so I quit.
Wasn’t there some Pandaren that made it to max level by just picking herbs in the starter zone? Is he still around?
DoubleAgent. He’s still doing his thing.
When I was a kid I’d play Fable The Lost Chapters as a regular villager. I’d buy a house, get married, equip a stick (because you had to equip a weapon) and just walk around interacting with the other villagers.
Eventually I’d get bored though, so I’d out-of-rp murder my wife, then “discover” the body and go on a rampage through Oakvale.
It sounds so much worse written down.
I’ve played Diablo 2 so much that I’ve come up with all sorts of weird challenges or builds. For example, I made it to nightmare difficulty without ever attacking a monster or using an offensive skill (pacifist).
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Zelda Breath of the Wild: instead of using weapons to kill enemies, I only used bombs. Did not have a fun time in battles where weapons were pretty much mandatory.
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For all games: I never use parry or any other timing features in combat. Dodges and smashing attack button all the way.
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Skyrim/Fallout games: mountains not meant to be climbed are totally going to be climbed.
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When I played Planetside 2, if nobody in my outfit was playing, one of my favorite things to do was go on a “sniper hike” as I called it. Instead of going to my faction’s frontline (the game has 3 faction’s fighting in a free-for-all), I would find the main frontline between the other 2 factions.
Once I found a good position, I’d pick a side, and start shooting - sometimes dealing enough damage one way or the other to significantly change the outcome of their battle. Or sometimes, getting 2 shots off and dying, wasting all the time I put into getting there.
Sequence breaking in all of the Metroid games. Though in the latest title (Dread), the developers have anticipated that players will try to sequence break and get upgrades/abilities earlier than expected, EG killing Kraid using morph ball bombs in a cutscene.
Funnily enough those same devs did not account for a certain sequence break that will show you killing another boss with an upgrade that you possible do not have yet (Corpius with the charge beam).
I play V Rising on PvP servers and I’ll go protect people’s castle if they are being offline raided. I don’t care who it is. I’ll be there.
Eventually I get a lot of allies and I am essentially immune to raids lol
Not all heroes wear capes. Except if V Rising has capes.
Never was big on fifa (or football/soccer in general), but over the years I got several fifa games. And every time I touched one of them it was exclusively for couch coop, drinking a couple of beers with my friends and playing with fouling enabled - and just fouling and injuring each other’s players, betting on how many we can get off the field.
Best time I ever had playing fifa :)
I used to do this in FIFA 98. You’d end up forfeiting the game
There’s this old game called Shootmania Storm that died off super fast because it had some serious problems. The main game mode was basically a small scale battle royale with an instant-kill field that closed in on a capture point when one of the players captured it. The developers clearly intended the game to be a no-randomness purely skill-based game. The kill field’s speed was carefully set to be just slow enough that if you bee-lined straight for the center it wouldn’t catch you.
So anyway I modded the server I hosted so that the instant-kill field’s speed was set randomly anywhere between “immediately kills anyone not on the point” and “doesn’t move at all”.