- cross-posted to:
- godot
- cross-posted to:
- godot
I usually do 3D retro jams, like N64, but decided to do an SNES one this time. Hope to see you there!
That looks amazing! Thanks for sharing
That is what I wanted Square Enix to do with the FF franchise. I’m super stoked for them to release a working copy of this game.
The game should look like a SNES game, like resolution, color pallete and that? If so, could you link/list the specifications?
Yes, loosely, I can add a specs link in the jam page tho. From what I’m aware sprites were either 8x8, 16x16, 32x32, or 64x64. Colors weren’t super limited, but you could only have 16 colors on a sprite, and there’s a limit to number of colors on screen at any one time. Here’s a helpful guide I found.
https://megacatstudios.com/blogs/retro-development/snes-sprite-engine-design-guidelines
What a cool guide. Skips the total number of colors in screen, it’s 256.