A game jam from 2024-08-30 to 2024-10-11 hosted by StoreBoughtRocketGames. The Super Nintendo (SNES) was a beloved console for many kids in the 90s. For many of us, it was our first console. The charming pixel art, and 16 bit...
I usually do 3D retro jams, like N64, but decided to do an SNES one this time. Hope to see you there!
Yes, loosely, I can add a specs link in the jam page tho. From what I’m aware sprites were either 8x8, 16x16, 32x32, or 64x64. Colors weren’t super limited, but you could only have 16 colors on a sprite, and there’s a limit to number of colors on screen at any one time. Here’s a helpful guide I found.
The game should look like a SNES game, like resolution, color pallete and that? If so, could you link/list the specifications?
Yes, loosely, I can add a specs link in the jam page tho. From what I’m aware sprites were either 8x8, 16x16, 32x32, or 64x64. Colors weren’t super limited, but you could only have 16 colors on a sprite, and there’s a limit to number of colors on screen at any one time. Here’s a helpful guide I found.
https://megacatstudios.com/blogs/retro-development/snes-sprite-engine-design-guidelines
What a cool guide. Skips the total number of colors in screen, it’s 256.