Hello guys, I’ve noticed a lot of people here are hungry for more games like the Stanley Parable. After playing the O.G. game and the Deluxe edition I’ve found myself wanting more of this. More of these meta, narrator led, weird humour games! I started work on my called Do Not Press The Button (To Delete The Multiverse). You can check it on Steam here and follow the development.

I’m really open to ideas and suggestions of stuff you maybe miss in The Stanley Parable or mechanics you would like to see or even wacky characters! (So I can shamelessly steal them, nah j.k. I will ask your permission to include your ideas)

  • hades@lemm.ee
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    3 months ago

    Awesome! Will definitely check it out. In case you haven’t seen it, here’s a nice collection of tips for indie game devs: https://develop.games

    (I realize this reads as a bot comment, lol, but that’s a genuine tip, and that website isn’t even monetised as far as I know).

    • Road_Warrior_10@lemmy.worldOP
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      3 months ago

      NO, don’t worry any feedback, help and tips are more than welcome! :) If you have suggestions I’m all for :)

  • leaky_shower_thought@feddit.nl
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    3 months ago

    the part i like the most with the stanley parable is how the narrator (lines and voice acting) has handled each game route.

    i feel there’s a mix of excitement and teasing there that makes you follow his lead.

    also to add is the clarity of the voice. i didn’t need subs when i played the game.

    • ngwoo@lemmy.world
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      3 months ago

      Yeah voice clarity is a so important. The narrator in Stanley Parable was just so pleasant to listen to.

      • JackbyDev
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        3 months ago

        They narrate Dungeons 3 which is also an interesting game. (Not similar though.)

  • cyberfae@lemmy.world
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    3 months ago

    I played the demo and I really liked what you had so far. I just wished I could have held down a button to dispense those doughnuts versus having to mash it, which was really uncomfortable for me. Also I would like to see the game get steam deck verified.

    I think having the story revolve around the developer trying to continuously create bigger and more elaborate obstacles for the button would be the best way to go, with plenty of opportunities for mischief in the process as you’re trying to get through them.

    Another thing I would love to see is some Easter eggs like the companion cube from the portal games. Can’t think of anything thing else at the moment, but I’ll keep posting replies as they come to me.

    • Road_Warrior_10@lemmy.worldOP
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      3 months ago

      Thank you for the comments and suggestions :) The full game has stuff like The Companion cube and some hidden Portal, Half-Life and Stanly Parable references as I love them all and they are all kind of related. :) Love the stuff that you wrote :)

  • paraphrand@lemmy.world
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    3 months ago

    Gotta be careful with approaching it from this angle. Setting out to do something like this ain’t the best way to achieve it.

    • Road_Warrior_10@lemmy.worldOP
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      3 months ago

      Yeah, I agree. It’s a tight rope. I’m trying to bring on enough original ideas so people can enjoy it without thinking about The Stanley Parable constantly. Hoping it will work out. I have a demo that is meant to demonstrate the spirit of the game too :))

  • notaviking@lemmy.world
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    3 months ago

    Would love a story line that starts normal but then goes off the rails. I do not want you to copy this guy but maybe take inspiration from Andrew Rousso, he made a video called Moist on YouTube, starts normal but eventually you are taken on a journey and come out the other side like mind blown, worth the 7 minutes

  • HAL_9_TRILLION@lemmy.dbzer0.com
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    3 months ago

    “I want to press the button - an essay” - actually funny stuff! I didn’t expect to chuckle, but I did several times. Wishlisted to keep an eye on it!