I’ve mostly been putting functions, structs enums and tests in the same file and it’s starting to feel like a mess… I am constantly losing track of which function is where and I’m never quite sure if I have code in the right place. I know this is kind of vague, but that’s been my general feeling while working in my largest personal project so far. It’s essentially a large Algorithm that has many smaller steps that needs to run in a sequence.

I think I might just have too many loose functions and maybe I should use more impl methods and traits? I’m also thinking I should try the builder pattern in a few spots.

Anyone have any guidance on code organization in rust?

  • snaggen
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    1 year ago

    Normally during a project, I tend to restructure the code quite a bit. First when it is small, I do it like you and have everything in one file, then as it grows I start to split out the things in to multiple files/modules. Then as it grows even further, I create subfolders. Try to define parts of the algorithms and break them out to their own modules. Like if you have a scheduling part, then you move that to scheduler.rs. Also, move out special types to types.rs, error types to errors.rs to keep the area with the actual algorithms more clear.

    So, that the code feels like a mess as it grows is just a normal thing. And often, it is not worth trying to plan that much ahead since it is very difficult to predict the needs.

    But for a REST server I have something like this

    src/main.rs
    src/types.rs
    src/api/v1/mod.rs
    src/api/v1/errors.rs
    src/api/v2/mod.rs
    src/api/v2/errors.rs
    src/api/v2/types.rs
    src/tests/v1.rs
    src/tests/v2.rs
    

    But the before the v2 version of the api, there was just a src/api.rs, src/errors.rs . So, I think the key is to not be afrad to shuffle code around and restructure it as you need. And it will not always be good, but then you just do it again. One of the things with a very strict language like Rust is that you can shuffle it around, and rewrite it without a big risk of adding hidden bugs.

    • nerdbloodOP
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      1 year ago

      Also, move out special types to types.rs, error types to errors.rs to keep the area with the actual algorithms more clear.

      Ok this is totally something my code base needs. Very actionable feedback.

      And yeah that’s one of the things I love about rust; it will tell me everywhere things are out of wack. It’s such a different experience from back when I had large JavaScript code bases. Make changes and pray lol.