This isn’t surprising. Todd Howard already stated that given the choice between fidelity or framerate they would choose fidelity every time. It’s disappointing that he thinks that’s still what people want in 2023, but it’s not surprising.
I wouldn’t say that’s accurate at all. Especially since providing more options to players is never a bad thing, letting them pick performance vs quality.
At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.
This helps the game be better on PC and later consoles. I’m down for it, it’s a welcome decision. And yes, I’m still salty they mixed levitation in Oblivion because of consoles.
Well it’s not that surprising a decision. Game studios are perpetually stuck in an arms race. If they made a game that looked like Skyrim but was more compact, faster, bugless, and allowed variable frame rates… would they get anywhere near as much attention?
This isn’t surprising. Todd Howard already stated that given the choice between fidelity or framerate they would choose fidelity every time. It’s disappointing that he thinks that’s still what people want in 2023, but it’s not surprising.
That’s absolutely what I want in 2023. Anything over 30fps is completely unnecessary outside of competitive multiplayer.
I find 30 FPS strictly bearable with a controller, unplayable on mouse and keyboard
Yeah 30 to 60 is a big difference. Past 60 things definitely start looking real samey though.
I wouldn’t say that’s accurate at all. Especially since providing more options to players is never a bad thing, letting them pick performance vs quality.
At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.
I don’t think I’ve played a native/ported PS5 game yet that didn’t have a toggle. This is an odd choice for sure.
This helps the game be better on PC and later consoles. I’m down for it, it’s a welcome decision. And yes, I’m still salty they mixed levitation in Oblivion because of consoles.
Well it’s not that surprising a decision. Game studios are perpetually stuck in an arms race. If they made a game that looked like Skyrim but was more compact, faster, bugless, and allowed variable frame rates… would they get anywhere near as much attention?