We’re still alive, please be patient. Anyways, if you want to share what incremental games you’ve been playing this past week, feel free to do so here. And other things, if you’d like to. <yawns>
We’re still alive, please be patient. Anyways, if you want to share what incremental games you’ve been playing this past week, feel free to do so here. And other things, if you’d like to. <yawns>
This week I have been doing the oft mentioned ‘grinding nom’ in trimps which is not what I expected at all, I didn’t appreciate that it would get faster, even to the point of multiple a day, ie before anything else became accessible. Wild ride
Also have technically been replaying some Demonin games as I decided to a approach to learn Profectus that is via copying games(which I always like doing with drawing) with vue/vite, which is going pretty well. need the general understanding of game loop pieces and what each Profectus piece ought to be doing outside of being so contorted and obfuscated with detail… am having someone help so will probably get there. I mean I want to be able to do acrue design that I know can be translated into an existing language understanding so it’s taking longer vs trying to flexibly figure out a way each time or what have you since I can’t get used to anything like that.