mr_MADAFAKA@lemmy.ml to Steam@lemmy.ml · 1 month agoSteam has now reached 38 million concurrent userslemmy.mlimagemessage-square82fedilinkarrow-up1467arrow-down15
arrow-up1462arrow-down1imageSteam has now reached 38 million concurrent userslemmy.mlmr_MADAFAKA@lemmy.ml to Steam@lemmy.ml · 1 month agomessage-square82fedilink
minus-squarerivalary@lemmy.calinkfedilinkarrow-up6·1 month agoPublishers already tried this (EA, Ubisoft, etc) and it didn’t really work. They came back to Steam.
minus-squarepachrist@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month agoThat’s why I think it has to be someone who owns a bunch of publishers, like Microsoft. Like how Disney is not just Disney, but also Pixar, Marvel, ABC, ESPN, etc… It’s why people shit on Paramount+. There’s just nothing there worth watching.
minus-squarebruhSoulz@lemmy.mllinkfedilinkEnglisharrow-up2·1 month agoGun to my head I can’t be bothered using a Microsoft store if they were to make one lol. Hell Im not even sure how I managed to escape their os, lol.
minus-squareDudewitbow@lemmy.ziplinkfedilinkarrow-up2·edit-21 month agobecause they didnt learn, in order to make more profit per sale on your platform, you either: make a platform consumer friendly enough that people are willing to use it (the part that is most important) or make a game thats “good enough” that people will use your platform as a service (e.g Riot) EA and Ubisoft (mostly) failed at both.
Publishers already tried this (EA, Ubisoft, etc) and it didn’t really work. They came back to Steam.
That’s why I think it has to be someone who owns a bunch of publishers, like Microsoft. Like how Disney is not just Disney, but also Pixar, Marvel, ABC, ESPN, etc… It’s why people shit on Paramount+. There’s just nothing there worth watching.
Gun to my head I can’t be bothered using a Microsoft store if they were to make one lol. Hell Im not even sure how I managed to escape their os, lol.
because they didnt learn, in order to make more profit per sale on your platform, you either:
make a platform consumer friendly enough that people are willing to use it (the part that is most important)
or
make a game thats “good enough” that people will use your platform as a service (e.g Riot)
EA and Ubisoft (mostly) failed at both.