This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

    • Scrubbles
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      77 hours ago

      Nah in this case this is real. The board is investigating the executive leadership, two separate entities. It’s like corporate investigating stores management, in a way. This could mean executives getting fired

  • Encrypt-Keeper
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    9 hours ago

    What it really comes down to is that this type of “safe” game design where you rehash the same game over and over again for 20 years thing used to make a shitload of money, that’s why they all do it, and now it doesn’t. Or at least, they’re discovering that there’s a mathematical maximum amount of times you can rehash something without innovating. And not doing that is too huge a pivot for a huge lumbering company like Ubsioft to make on a reasonable timescale.

    This is what’s supposed to happen though. When not enough people buy games to make them profitable, the games have to change, or Ubisoft goes under. Either is fine.

    • @[email protected]
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      7 hours ago

      And I feel like half of that 20 years was based on FOMO. “I better get the next Assassin’s Creed or I’ll miss out”, and then it’s all the same crap but they still sold a million of them. People do eventually wise up to FOMO.

      • @[email protected]
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        32 hours ago

        Miss out on what? Unity was a buggy mess on launch, skip, the British one was a snorefest. By the time of the reboots, Ghost of Tsushima, Elden Ring and BotW already came out

  • @[email protected]
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    9 hours ago

    Always suprised when I remember that WatchDogs 2 is from Ubisoft. Such a well made game, i played the crap out of it twice

    Edit: awe man Steep was super fun too

    • bitwolf
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      16 hours ago

      I wanted to like Steep but the Controller experience, even on the Steam deck is so horrible I didn’t last a full hour

      • @[email protected]
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        5 hours ago

        I know there are some changes you can do in settings. I mostly did snowboarding and since I snowboard irl I found the controls were close to how you’d control your feet on an actual board. So that probably helped ^ ^

        But rider’s republic mixed it all up so I get what you mean

      • @[email protected]
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        110 hours ago

        Maybe they fixed it? I didn’t play day 1 so I’m not sure how it was then (played maybe 2-3 years after it’s release)

        • @[email protected]
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          14 hours ago

          I played it a few months after launch due to the gaming being included with my GPU and I really enjoyed it.

        • @[email protected]
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          18 hours ago

          That was my experience. Got it at GameStop in sale after it had released, played through the whole thing, then I went and played the first one.

          I think I like the second better, but the first one is good for what it is.

          I never played Legion.

        • @[email protected]
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          210 hours ago

          I just found it soul less and unbalanced. But then again I was going into it early when they where still calling it the “GTA killer”.

  • dinckel
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    3214 hours ago

    I can’t name you a single Ubisoft game that i’ve had any interest in buying, in the last decade

    • @[email protected]
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      49 hours ago

      Prince of Persia came out this year and I would say that it’s one of the best metroidvania games ever made

    • @[email protected]
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      12 hours ago

      The last Ubisoft game I bought was Far Cry 3 in 2012. None of their games since then have even remotely interested me.

      Also unpopular opinion incoming; Far Cry 1 was the best Far Cry game in the series and it was made by Crytek, the makers of Crysis.

      • kingthrillgore
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        7 hours ago

        Far Cry 3 loses all its steam the moment Vaas is out of the picture.

        Which shows exactly why it was good: Michael Mando.

        • @[email protected]
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          26 hours ago

          I actually really enjoyed Far Cry 3. But Far Cry 1 just holds a special place in my heart. It’s just such a good game and still holds up today.

      • @[email protected]
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        28 hours ago

        I don’t recall the name but there was a farcry game on original Xbox that came with a map maker for couch PvP. It literally let you shape the topography and place any asset in the game, easily the best map maker I ever used.

    • Altima NEO
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      12 hours ago

      I missed when they’ weren’t so focused on development and more publishing focused. They published some bangers in the late 90s/early 2000s. Grandia comes to mind and a ton of Dreamcast games.

      • @[email protected]
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        913 hours ago

        All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.

    • @owsei
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      110 hours ago

      tbh I bought far cry 4, but because it was at a heavy discount and Ij ended up paying less than (the USD equivalent of) 4 dollars

  • @[email protected]
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    2915 hours ago

    Here’s one. Your main series assassin’s Creed still has the same glitches and bugs it did 15 years ago. The last one was so much more of the same that it’s the first Ac game I put down and gave up on after an hour cause it felt like I had played it already. How bout building a new game from scratch instead of repeatedly dipping into the same garbage pile and charging premium for it, while your other titles are overflowing with micro transactions and bullshit

      • @[email protected]
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        713 hours ago

        That new one is a solid metroidvania. It would have been better if they shrunk the map a bit or introduced meaningful upgrades more frequently, but it was still very good.

  • @[email protected]
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    6817 hours ago

    How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game

    • @[email protected]
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      3216 hours ago

      They do damn near 10/10 work when they give a fuck, Thats probably the worst part.

      Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.

      The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.

      • @[email protected]
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        211 hours ago

        My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it’s like rainbow six and Roblox had a baby and the weird game popped out. I can’t even hide my hud or crosshair any longer

      • @[email protected]
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        313 hours ago

        I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game’s lifetime.

        Massive always does good work despite Ubisoft, in my opinion.

        • @[email protected]
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          413 hours ago

          Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.

          I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.

          • @[email protected]
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            011 hours ago

            Honestly, Outlaws has flaws, BUUUUT it’s fun as hell. It’s a 7/10 game, but it’s fun. I enjoy my time with it even though I see some glitches here or there, or that the lip sync is a little jank.

            It’s a big ass Star Wars game (with no AC towers hooray!) where you get to rub shoulders with scoundrels and play Sabacc and visit honestly cool locations that are visually impressive.

            I feel like most of the issues it has is probably a function of “we need this game out by X date” versus the devs’ ability.

  • @[email protected]
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    4516 hours ago

    Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”

    Creating games for the broadest possible audience is what has made Ubisoft games so lackluster in recent years, and I think players are tired of games not targeting a specific niche. It feels these games are full time jobs in themselves with how much needs to be done to complete/100% it, and I think that formula is now stale.

    I’ll be interested to see what results of this investigation. Hopefully better art, but I am cynical

    • @[email protected]
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      47 hours ago

      . . . our goal is not to push any specific agenda

      This is the part they’re actually getting at. Not that the fundamental game design is for everyone (which, yes, is what they try and fail at), but rather they’re responding to people who think they’re failing because they put a woman as the protagonist in some game or another.

    • @[email protected]
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      313 hours ago

      100% is itself a bit of a misleading target.

      I think I remember Just Cause 2 had it so the top achievement in the game was only for 70% completion because they knew they had such a ridiculously huge map.

      Breath of the Wild aims the same way - they like having you come across a bunch of Korok seeds while traveling, but not scouring the land with a magnifying glass looking for them.

  • slazer2au
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    5117 hours ago

    Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

      • slazer2au
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        614 hours ago

        How else do we foster a sense of team if all the devs are not in the office 5 days a week?

        • @[email protected]
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          613 hours ago

          Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

    • 100
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      2016 hours ago

      and a dozen more external contractors will def make their games better

      • @[email protected]
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        1315 hours ago

        They’re going lean so they’re firing half their workforce so the rest can produce more work. Don’t worry though middle management is safe

  • @[email protected]
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    411 hours ago

    Ubisoft isn’t making money. That’s something wrong as far as the board is concerned.

  • @parpol
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    1014 hours ago

    I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda.

    Press X to doubt

  • Bakkoda
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    1916 hours ago

    Management has decided that the real issue is the lack of employee involvement. Mandatory beatings will commence.

  • Jake Farm
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    2819 hours ago

    I bet they will find embezzlement, possibly funnelled through consultancies.

    • @[email protected]
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      2517 hours ago

      I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it’s just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.

    • ms.lane
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      2718 hours ago

      “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

      “The consumers are wrong, it’s those damn Millenials again”

      Followed by continuing to change nothing and fading into obscurity like Atari or Commodore. (hopefully)