I’m panicking guys…
Oh this is a simple mechanic, should take a couple hours to implement!
1 week of battling the code architecture and debugging data flow later
Do I actually enjoy game dev? I guess so…
“Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”
For context the game is called [https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/](Do Not Press The Button) and a wishlist would be greatly appreciated. I’m currently working hard on it and I would say that it’s 99% done, but I like to joke that rest of the work (polishing and bug fixing) is another 99%
I still regret that I didn’t find an appropriate figure without pants for Diarrhea 4. Not to mention it will probably be years until I can find the energy to implement aliens you can shart on.
Welcome to the reality of indie game dev. Great ideas are comparatively easy, effectively dirt cheap. Like most things worth doing in life, the difficulty lies in actualizing those ideas and bringing them to reality.
The only real solution is experience. Beyond that: Learn to treat your “amazing game ideas” like cattle instead of pets. Prioritize rapid prototyping of your main gameplay loop/systems before you fall in love with the set dressing.
All of that said, by just finishing a project you are already further along than 90% of amatuer devs. The best takeaway from 4chan’s long running amatuer game dev threads: just like make game.
Creating something that exists beyond your imagination is always progress forward. Releasing a game, even one that doesn’t meet what you hoped, even one that’s objectively shit, is monumental progress.
Now toss it up on itch.io or whatever storefront and start on your next attempt.
Hey you actually made something and should be really proud of that
Yeah, actually starting and going through with it is half the work
Ah yes me but with random hobbies i have. I want to design a smartwatch, pen and a flashlight so far. Ive gotten to some point in the flashlight and smartwatch but its a lot of work. Software, hardware, pcb, etc.
But seriously, how do you prevent this from happening because Google is only bringing up results to stop toppings coming off when sliding the pizza in but I want to know how to prevent the toppings from sliding off as the pizza melts
Do you apply toppings right to the edge? I’ve never had this problem despite using an absurd amount of cheese, and I was puzzling to figure out why. I think it’s because the crust rises up to act like a boundary that encloses a big lake of cheese.
For a while I thought the Google AI result had a pretty logical, well thought out, practical solution — use glue.
Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now
Never forget, releasing your game means you already made it farther than 90% of the other game developers.