Developers who created the critically acclaimed game Disco Elysium are now embarking on a new project called Longdue. This studio aims to build on the legacy of Disco Elysium, offering players a new ‘psychogeometric RPG’.

Key Points:*

  • Team Composition: Several members who previously worked on the original Disco Elysium and its canceled sequel will continue with this project, but notable figures like Robert Kurvitz and Aleksander Rostov are not involved.
  • Game Description: The upcoming game introduces a mechanic where player decisions shape both the environment and characters’ psyches. The narrative centers around themes of psychological depth, intelligent storytelling, and complex world-buildings, inspired by classics such as Ultima, Wizardry, Fallout, and Planescape: Torment.
  • Inspiration: Longdue is dedicated to crafting a narrative-first RPG that will push boundaries in the market for emotionally rich gaming experiences.

What are your thoughts on Disco Elysium finally seeing a “successor”?

  • RangerJosie@lemmy.world
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    1 month ago

    Oh hell yeah.

    Looking forward to this.

    Kinda sucks this is how I find out there wad a DE2 that got cancelled.

    • Mikina
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      1 month ago

      With what has happened around the studio, I’d say it’s good that DE2 was canceled. It was to be made by a ruins of a studio that was stolen along with it’s IP from the original developers and artists, who didn’t manage to navigate the landmine of for-profit gamedev industry, and got basically scammed by investors, who robbed them of their IP and studio through various loopholes and bullshit of shares-based companies. (It’s a pretty nuanced story, and I’m not really sure how it ended up, so it’s better to watch the documentary about it if you’re interrested, rather than take my conclusion from it. I also haven’t followed recent developement, so if anyone knows how that turned out, let me know)

      It’s quite a sad and infuriating story, especially since ZAUM was IIRC originally a pretty wholesome art collective of punks and anarchists from squats. It must have been devastating to enter the market with such ideals, only to be scammed of your art by the first investor you encounter, who you might’ve even considered a friend.