Nobody wants to play with toxic children, they not even among themselves. True plague of multiplayer, which could be awesome but it’s just not. So props for containing, indeed. It’s the asylum they seek themselves and for the best of all the other online communities, best not close it.
True plague of multiplayer, which could be awesome but it’s just not.
People so often forget the joy of multiplayer is in playing with people you actually know. The true scourge of multiplayer is the death of the LAN Party and the high school / college online play circles as people grow up.
Multiplayer is best when you have a large group of people who all know each other and cheerfully rival one another, before periodically going out to test their skills in larger tournaments, learn strategies, and bring them home again to advance the local meta. Its miserable when you’re just connecting to random anonymous people, playing a handful of rounds, and then never seeing or hearing from them again.
Even the most annoying in-group player can become endearing over time. But the anonymous opponent is obnoxious entirely by playing in a way you’re unfamiliar with.
i agree with you so much! i am working on building a gaming company that focuses on friends & family style gaming. cheaters and toxic players can only be avoided by playing with people you trust. where it gets hard is allowing players of multiple skill levels to meaningfully compete.
Nobody wants to play with toxic children, they not even among themselves. True plague of multiplayer, which could be awesome but it’s just not. So props for containing, indeed. It’s the asylum they seek themselves and for the best of all the other online communities, best not close it.
Children and Manchildren alike, the latter being an even worst offender
We handle manchildren in EvE by blowing them up and mocking them incessantly in local.
People so often forget the joy of multiplayer is in playing with people you actually know. The true scourge of multiplayer is the death of the LAN Party and the high school / college online play circles as people grow up.
Multiplayer is best when you have a large group of people who all know each other and cheerfully rival one another, before periodically going out to test their skills in larger tournaments, learn strategies, and bring them home again to advance the local meta. Its miserable when you’re just connecting to random anonymous people, playing a handful of rounds, and then never seeing or hearing from them again.
Even the most annoying in-group player can become endearing over time. But the anonymous opponent is obnoxious entirely by playing in a way you’re unfamiliar with.
i agree with you so much! i am working on building a gaming company that focuses on friends & family style gaming. cheaters and toxic players can only be avoided by playing with people you trust. where it gets hard is allowing players of multiple skill levels to meaningfully compete.