• Giooschi@lemmy.worldOP
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    2 months ago

    You dont write code like this in rust.

    I perfectly agree, that would be horrible code! I would generally try to restructure my code, making it better fit the actual lifetimes of the data I’m working with. The point in the article is that you can’t really escape from this. I’m not arguing this is a real problem, and I don’t think the article is neither, just pointing out that this is something you can easily do in C# and not in Rust. It’s just a difference between the two languages.

    • nous
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      2 months ago

      What? You can easily escape from it if there are better alternatives you can use. Pointing at one language and saying it is not easy to code like it is another language is a pointless argument. You can do that about any two languages. They all differ for good reasons and as long as you can solve similar problems in both, even if in different ways then what does it matter that you cannot do it in the same way?

      • Giooschi@lemmy.worldOP
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        2 months ago

        What? You can easily escape from it if there are better alternatives you can use.

        So there is no general escape hatch.

        Pointing at one language and saying it is not easy to code like it is another language is a pointless argument.

        I’m not arguing that it is easier to code in C# than in Rust, just that this particular escape hatch is possible in C# and not in Rust. It’s just an observation.

        They all differ for good reasons and as long as you can solve similar problems in both, even if in different ways then what does it matter that you cannot do it in the same way?

        It does not really matter, but does it have to?