I want to automate pentapod eggs without having to kill any surplus when they expire. Just to avoid being the bad guys as much as possible… How do you do that?

I thought about shipping any surplus eggs to a far away place and letting them hatch there, but I’m worried it will become too crowded.

Another idea is to throttle the production, but it can’t go any lower than one egg per 15 minutes.

How do you do it? Any other ideas?

  • jet@hackertalks.com
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    4 hours ago

    pentapod egg stasis. I do know if you have a pentapod egg in your production que on your character, it stops degrading.

    Maybe using a pentapod egg in some recipe, and then canceling the recipe before it finishes? And repeating?

    • TaZ@lemmy.worldOP
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      2 hours ago

      Brilliant! We can now control the recipe using circuit logic, so this should be able to seriously increase the hatching time! Eventually it will still hatch, but we can transport the egg to the wild when that happens.

      • jet@hackertalks.com
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        36 minutes ago

        I just tested, it doesn’t work in real buildings.

        I’m making a circuit that ejects the eggs if the machine has been idle for 10m, and sends them to a humane incinerator