I agree the name means nothing. Which is why when people go gaga over Creation, I have to remind them it’s still GameBryo, but with more graphical features tacked on to it. The foundation of shit that is GameBryo is still at the heart of the tech driving their games. If Bethesda’s games were buildings, they all build them on a foundation of sand.
I also agree it’s not the reason why their games suck (their games in and of themselves tend to not suck), but it will be the reason why it performs like shit or has the same technical issues that have existed since they started using GameBryo. Unless even after all the time they’ve spent using the engine they still suck at using it, and that’s the reason they have so many problems.
The only other company and series of games I see having the same stuff holding back making better products because of the engine used is Bohemia with ARMA. They have just kept piling stuff on top of Virtual Battle System and all the problems stemming from VBS are present in the current iteration of the engine. Even the devs themselves hate it, but it would be way more work to make an entirely new engine.
I agree the name means nothing. Which is why when people go gaga over Creation, I have to remind them it’s still GameBryo, but with more graphical features tacked on to it. The foundation of shit that is GameBryo is still at the heart of the tech driving their games. If Bethesda’s games were buildings, they all build them on a foundation of sand.
I also agree it’s not the reason why their games suck (their games in and of themselves tend to not suck), but it will be the reason why it performs like shit or has the same technical issues that have existed since they started using GameBryo. Unless even after all the time they’ve spent using the engine they still suck at using it, and that’s the reason they have so many problems.
The only other company and series of games I see having the same stuff holding back making better products because of the engine used is Bohemia with ARMA. They have just kept piling stuff on top of Virtual Battle System and all the problems stemming from VBS are present in the current iteration of the engine. Even the devs themselves hate it, but it would be way more work to make an entirely new engine.
from what ive seen, most of the issues with the engine folks have are in fact not issues with the engine